Experienced in creating production-quality models of vehicles, characters and environments. Knowledge of both high-poly and low-poly workflows and efficient topology as well as clean UV layouts.

Experienced in creating both hand painted- as well as composited and procedural textures for film, commercial and games.
Very organised and efficient in creating quick initial textures and further detailing.

Started out as a 3D generalist before moving into films in 2011.
Extensive experience with all facets of the 3D pipeline from front to back. Strong personal interest in Lighting/Lookdev.

Work Experience

Peek Creative Studios (NL)
3D Generalist // Apr. 2018 to Current

Working on all aspects of 3D images/videos and occasionally dabbling in some 2D stuff as well.

– Effectively filling the role of a lead 3D artist.
– Setting up 3D production pipeline and sorting out standards for software interaction.
– Bit of R&D for rendering.
– Mentoring on modelling and texturing disciplines.
– Modelling / Texturing / Shading / Lighting & Rendering for commercials and print.
– Particles.
– Compositing.

Double Negative (UK)
Generalist // Aug. 2016 to Dec. 2017

– Pacific Rim 2 – Hard surface Modeller
– Assassin’s Creed – Hard surface texturing and some LookDev as well.

Framestore (UK)
Texture Artist // Apr. 2016 to Jun. 2016

– Dr. Strange – Hard surface texturing.
– LookDev training in personal time on own assets.

Framestore (UK)
Texture Artist // Mar. 2015 to May. 2015

– The Martian – Hard surface texturing.

Moving Picture Company (UK)
Modelling and Texturing TD // Oct. 2014 to Mar. 2015

– Monster Trucks – Hard surface texturing.
– Fast & Furious: Supercharged – Hard surface texturing.
– Training various new starters and helping them out with their work-related problems.

Moving Picture Company (UK)
Modelling and Texturing TD // Oct. 2013 to May. 2014

Guardians of the Galaxy
-Organic surface sculpting.
-Organic surface texturing.

Into the Woods
-Organic surface modelling.
-Organic surface texturing.

X-Men: Days of Future Past
-Hard surface texturing.
-Hard surface modelling.

Moving Picture Company (UK)
Modelling and Texturing TD // Nov. 2012 to Mar. 2013

– Prop modelling and sculpting

The Lone Ranger
– Modelling and sculpting parts of cave environment for the trailer

World War Z
-Hard surface modelling of various planes
-Damage modelling and texturing of various aerial vehicles
-Digi-double texturing
-Prop modelling

Moving Picture Company (UK)
Modelling and Texturing Artist // Oct. 2011 to Apr. 2012

Texture artist in the MPC film department.

Wrath of the Titans – Modelling, Sculpting and Texturing
Prometheus – Texturing
World War Z – Sculpting and Texturing
Superman: Man of steel – Modelling

Freelance 3D generalist (NL)
Oct. 2007 to Current

Sol Contingency (Game, TBA)
-Production of both in-game and cinematic models/textures.

Freshmen Media (2016):
-Creating 3D part of a commercial.

Hangar B Productions “The Fourth” (US) (2011 – Present):
-Fleet 16 “Finch” (2016)
-Spitfire Mk.IIb Cockpit (2015)
-P-47 Razorback aircraft (2013)

Epona Medical (2013 – 2015):
-Creating 3D models for medical simulators.
-Creating models for medical simulators 3D printing.
-Creating print work.

Insert Media (2008 – 2013):
-Unicura commercial for Nickelodeon (2013)
-Clubknallers commercial for Nickelodeon (2012)
-ERU commercial for Nickelodeon (2011)
-Borderlands 2 Webgame
-WeCycle webgame.
-Hotwheels webgame.
-Hotwheels II webgame.

Dutch Pinball (2010 – 2014):
-Produced the model: The Bride of Pinbot.

Stichting de Kapellekes (2008 – 2010):
-DVD film visualising a pair of very intricate 15th century wooden choir benches, which have been destroyed in 1944.

Jan Kloekke (2010):
-Safety commercials for Dutch TV. (2010)

DoraDesigns Ltd. (UK) (2011):
-Concept modelling.

SintLucas@Work (2007 – 2008):
-Various small 3D/Design related projects

Self Development (Courses)

C++ Programming from Beginner to Expert in 2020
by Harsh Kajla (

Maya Rigging Fundamentals
by Peter Gend (

Iron Forging course (Blacksmithing)
by Hector Cole (MBE)

Professional Bricklaying
by Ton Vugts (Brabants Ambachts Huis)

Metalwork Basics: Welding
MIG and Arc Welding


Maya – 3DsMax – Cinema4D – Z-brush – Mudbox

MARI – NUKE – Substance – Photoshop

NUKE – KATANA – After Effects – Premiere

Mental Ray – V-Ray – Corona – Arnold – Clarisse


University of Lincoln, UK – 2009/2010
Master of Arts in Design, Three Dimensional Innovation

University of Lincoln, UK – 2008/2009
2:1 Bachelor HONS, Product Design

Sint Lucas, NL – 2004/2008
MBO Vormgeving Ruimtelijke Presentatie en Communicatie