Qualifications
Modeller
Experienced in creating production-quality models of vehicles, characters and environments. Knowledge of both high-poly and low-poly workflows and efficient topology as well as clean UV layouts.
Texture
Experienced in creating both hand painted- as well as composited and procedural textures for film, commercial and games.
Very organised and efficient in creating quick initial textures and further detailing.
Generalist
Started out as a 3D generalist before moving into films in 2011.
Extensive experience with all facets of the 3D pipeline from front to back. Strong personal interest in Lighting/Lookdev.
Work Experience
Peek Creative Studios (NL)
3D Generalist // Apr. 2018 to Current
Working on all aspects of 3D images/videos and occasionally dabbling in some 2D stuff as well.
– Effectively filling the role of a lead 3D artist.
– Setting up 3D production pipeline and sorting out standards for software interaction.
– Bit of R&D for rendering.
– Mentoring on modelling and texturing disciplines.
– Modelling / Texturing / Shading / Lighting & Rendering for commercials and print.
– Particles.
– Compositing.
Double Negative (UK)
Generalist // Aug. 2016 to Dec. 2017
– Pacific Rim 2 – Hard surface Modeller
– Assassin’s Creed – Hard surface texturing and some LookDev as well.
Framestore (UK)
Texture Artist // Apr. 2016 to Jun. 2016
– Dr. Strange – Hard surface texturing.
– LookDev training in personal time on own assets.
Framestore (UK)
Texture Artist // Mar. 2015 to May. 2015
– The Martian – Hard surface texturing.
Moving Picture Company (UK)
Modelling and Texturing TD // Oct. 2014 to Mar. 2015
– Monster Trucks – Hard surface texturing.
– Fast & Furious: Supercharged – Hard surface texturing.
– Training various new starters and helping them out with their work-related problems.
Moving Picture Company (UK)
Modelling and Texturing TD // Oct. 2013 to May. 2014
Guardians of the Galaxy
-Organic surface sculpting.
-Organic surface texturing.
Into the Woods
-Organic surface modelling.
-Organic surface texturing.
X-Men: Days of Future Past
-Hard surface texturing.
-Hard surface modelling.
Moving Picture Company (UK)
Modelling and Texturing TD // Nov. 2012 to Mar. 2013
Maleficent
– Prop modelling and sculpting
The Lone Ranger
– Modelling and sculpting parts of cave environment for the trailer
World War Z
-Hard surface modelling of various planes
-Damage modelling and texturing of various aerial vehicles
-Digi-double texturing
-Prop modelling
Moving Picture Company (UK)
Modelling and Texturing Artist // Oct. 2011 to Apr. 2012
Texture artist in the MPC film department.
Shows:
Wrath of the Titans – Modelling, Sculpting and Texturing
Prometheus – Texturing
World War Z – Sculpting and Texturing
Superman: Man of steel – Modelling
Freelance 3D generalist (NL)
Oct. 2007 to Current
Sol Contingency (Game, TBA)
-Production of both in-game and cinematic models/textures.
Freshmen Media (2016):
-Creating 3D part of a commercial.
Hangar B Productions “The Fourth” (US) (2011 – Present):
-Fleet 16 “Finch” (2016)
-Spitfire Mk.IIb Cockpit (2015)
-P-47 Razorback aircraft (2013)
Epona Medical (2013 – 2015):
-Creating 3D models for medical simulators.
-Creating models for medical simulators 3D printing.
-Creating print work.
Insert Media (2008 – 2013):
-Unicura commercial for Nickelodeon (2013)
-Clubknallers commercial for Nickelodeon (2012)
-ERU commercial for Nickelodeon (2011)
-Borderlands 2 Webgame
-WeCycle webgame.
-Hotwheels webgame.
-Hotwheels II webgame.
Dutch Pinball (2010 – 2014):
-Produced the model: The Bride of Pinbot.
Stichting de Kapellekes (2008 – 2010):
-DVD film visualising a pair of very intricate 15th century wooden choir benches, which have been destroyed in 1944.
Jan Kloekke (2010):
-Safety commercials for Dutch TV. (2010)
DoraDesigns Ltd. (UK) (2011):
-Concept modelling.
SintLucas@Work (2007 – 2008):
-Various small 3D/Design related projects
Self Development (Courses)
C++ Programming from Beginner to Expert in 2020
by Harsh Kajla (Skillshare.com)
Maya Rigging Fundamentals
by Peter Gend (Pluralsight.com)
Iron Forging course (Blacksmithing)
by Hector Cole (MBE)
Professional Bricklaying
by Ton Vugts (Brabants Ambachts Huis)
Metalwork Basics: Welding
MIG and Arc Welding
Software
Modelling
Maya – 3DsMax – Cinema4D – Z-brush – Mudbox
Texturing
MARI – NUKE – Substance – Photoshop
Generalist
NUKE – KATANA – After Effects – Premiere
Rendering
Mental Ray – V-Ray – Corona – Arnold – Clarisse
Education
University of Lincoln, UK – 2009/2010
Master of Arts in Design, Three Dimensional Innovation
University of Lincoln, UK – 2008/2009
2:1 Bachelor HONS, Product Design
Sint Lucas, NL – 2004/2008
MBO Vormgeving Ruimtelijke Presentatie en Communicatie